A downloadable game

Download NowName your own price

IMPORTANT UPDATE! Demo 2.0 is available!
After a very long hiatus, I decided to continue the game. Various circumstances and events that happened in my life prevented me from continuing this project further, but today I want to share the second DEMO of my project. If I will continue or not this project will be entirely up to the reception it'll have -- the game is absolutely massive and I need motivation to continue further.

What to expect in the Demo 2.0
The old DEMO had around 1h - 2h of playtime depending on pace, and was just a showcase of what the core gameplay was gonna be... this new one, on the other hand, it's an astonishing 7h - 9h long DEMO that will guide you through one third of the entire main story... plus some side-quest you can pick up along the way, which are not fully developed yet due to their closure happening later on.
More information in the 2.0 Devlog.

Rag'narök Fragment - The Ice Goddess

Intro
This is a very old project on mine, something I started over six years ago but I never decided to continue. Well, here I am today, trying to give this project on mine a second chance. The game was almost complete when I left it years ago, but I decided to make it go through a complete overhaul and maybe even add more bits to it as I grew more experienced with time, so... 
It'll take time and testing (although, much less. Especially balancing).

To this day, I'm still not sure I want to invest my time into this project, thus why I decided to make a DEMO version of the prologue + the first hour and half of gameplay; based on how this project of mine will be welcomed, I'll decide if it'll be worth to continue or not.
Also worth to note, English is not my native language.

What is Rag'narök Fragment ?
Rag'narök Fragment was and still is a very ambitious project; I had a clear vision in mind: A long and satisfying old-school RPG experienced which dwells deep into not only narrative, but also into character grown and... Challenge.
The game will have many, many side events and side bosses, with a few of them being extremely challenging to the point that extreme knowledge of the game (and proper gear, of course) will be required to even dare start the fight.

Story
Narrative is the main focus of the game. Rag'narök Fragment universe is massive, and the events who will take place in this game have deep roots in it's past.. and future.
When I said this project was ambitious I wasn't kidding; to be able to finish the full narrative, I had and still have planned a trilogy... But now, let's focus on what to expect on this chapter, shall we?


A long, everlasting war has afflicted the world of Ebon for over five hundred years, and the fate of the entire universe depends of it's outcome.
The Primordial God, Izanami, Izanagi, Agni, Leviathan, Kamaitcahi, Raijū.
They are all dead.

Only one Deity remains alive to this day, all alone, fighting still to this day against a Nykephoros, the monstrous Demon. 

Will she survive, or will she fall?
---------------------------------------------------------------------------------------------------
We live in an Era of terror and misery, where our only hope is Yuukia, the  Ice Goddess.
We live in an Era where Society decides who's worth the Teachings.
We live in an era where the Ice Barrier stops Humans to even dream of cast Ice Spells.
We live in an era where people struggle to trust each others.
We live in an era, where every single day, may be the last.
We live, in the Chaos Era.

---------------------------------------------------------------------------------------------------
The Ice Goddess will be the fist episode of Rag'narök Fragmentand will see the player tackling it's story with Arrowny, a twenty-one years old girl able to cast Ice spells and summon the souls of fallen Gods, who lost her memories when she was only seven.

Where will your journey to unfold the truth behind her powers bring you?
---------------------------------------------------------------------------------------------------

Characters - As of DEMO 2.0
NOTE! All characters used are free assets and not unique to the project. In the future, if the game will be successful, I plan in hiring artists to create custom sprites and faces and replace the free assets with ones unique to Rag'narök Fragment.



Arrowny ???, 21, the protagonist. She cannot remember anything from her past.
She wields powerful and unique spells which defies the law of Ebon.


Amelia Jarow
, 24, the White Mage on a... 'top secret' mission.
Novice as she is, she's still capable of keeping the party alive...
somehow.


Raven Jarow, 29, his devotion to his City is unmatched.
Extremely skilled Paladin, capable of supporting his teammates in various ways while dealing good damage against unholy creatures.



Secilia Amantya, 18, the fleeing Monk.
𒀰𒈙𒈓𒊎 𒍙𒁏 𒅌 𒄡


Shiiro & Shiira Tsuyakaba, 33, the twin Samurai.
On a quest to uncover the source of events that defies all logic.


Kaius Asmara, 39, the weathered Knight.
A bound-to-duty Knight who swore to protect his cause.. and family.


Shinon Asmara, 19, the White Dark Mage.
Bravery is a double-edge sword...



??? ???, 45, ??? ??? ??? (Not in DEMO)


??? ???, ??, ??? ??? ??? (Not in DEMO)


??? ???, ??, ??? ??? ??? (Not in DEMO)
...leave...her...alone...leave...her...alone...leave...her...alone...leave...her...alone...leave...her...alone...leave...her...alone...leave...her...alone...leave...her...alone...leave...her...alone...leave...her...alone...leave...her...alone...leave...her...alone...leave...her...alone...LEAVE HER ALONE
---------------------------------------------------------------------------------------------------
A grand total of nine main characters are present in the game, with the addiction of a few guests ones to spice things up! Every single one of those characters has an important role in battle; A tank, a healer, a mage, a debuffer... What to use during battle, is up to you; find the most powerful combination, and tackle on the challenges this world has to offer you! Arrowny will be required in every battle, but don't worry... She'll be very useful to you in any combination you will ever want to bring...
---------------------------------------------------------------------------------------------------

Battle System
I know, many people raise a brow when they see a turn-based combat system, but I've always been a fan of it since the glorious old days. Though, I decided to spice it up.
"Trash" monsters are not mere fodder. They can (and will) punish you for carelessly smashing 'Attack' during your exploration.
Most (if not all) Bosses will possess unique mechanics on top of astonishing strength. You will die. You will wipe.
Learn the Bosses mechanics... if your enemy is doing too much damage or seems impossible to defeat... maybe you are missing something obvious? Pay attention to all, and you shall be rewarded.
Learn how to buff your party, and how to stack debuffs on your enemy. Suddenly, that scary 9999 AoE attack will turn into laughable 999 damage.

I truly believe turn-based combat has the potential to be extremely fun and challenging when done right, and that's going to be my own, personal challenge. I want every boss to feel unique, to challenge the player into figuring out mechanics and buff/debuff rotations to keep their damage in check.

To combat the frustration of wiping on a boss until mechanics are all figured out, the game offers you the option to save before a Story Boss, and even weaken them if you truly cannot get past them. You can find those options in the Menu.
Remember! The preemptive save and weakening only applies to story bosses. If your curiosity leads you where you shouldn't be... No help for you.
---------------------------------------------------------------------------------------------------
Content
The game priority is to deliver a good, cohesive and entertaining story. But, as explained so far, my personal challenge is to also deliver on challenging boss fights that will push the players' limits further and further. This obviously means the game will be littered with side content. Defeating optional bosses, exploring optional areas, collecting powerful gear, exploring your companions background, learning more about Ebon and it's current state... The list goes on.
Everything is already planned in the game as I stated before, and I can already say that the amount of side-content is on par with the length of the main quest. You'll drown in side-content. When you'll finally be allowed to roam the world freely, you'll see with your own eyes.
Platinum
Yes. You've read that right.
All modern games have the prestigious "Platinum" achievement... And this one is no exception. Something however, always bugged me about reaching "Platinum" in any game... 
"Why am I rewarded with this extremely broken weapon if I can't use it? I've done everything in the game..."
I attempted to fix that. The game will track all your progress, and once you've completed everything the game has to offer... Something will happen.
What will happen exactly? Well. Let's just say I will give you a reason to use all that overpowered gear you've gathered in your playthrough for one, last, fight.
---------------------------------------------------------------------------------------------------

Download

Download NowName your own price

Click download now to get access to the following files:

DEMO 2.0 Rag'narök Fragment.exe 423 MB

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

This game is BEAUTIFULLY made and highly interactive! The story is well written and the characters dialogue are cleverly written as well.  Love the mapping and the battle system. Definitely a game that should be going towards the commercial route. Great job and 2 thumbs up!!! highly recommend this title

(+1)

https://www.twitch.tv/d757gaming


we are back!

Thank you again, that was a good stream! You got very lucky with the Marmaid boss fight too, blind on first turn! Bosses are very tough, and just you wait for what I have in mind for the secret and superbosses; gonna put Penance from FFX to shame.

Anyway, I spotted a few bugs myself during the stream and you were spot on about the background noise during the night time scene; there was supposed to be some cricket noise in the background, when I deleted some files from the DEMO version I accidentally removed the cricket noises, whoops. And don't worry about enemies! Slimes are only found in that bit of the map and in two more places (Ice slimes are still missing, then there are three more variants), and you got quite unlucky with the random encounters, there are two more monsters to be fought in the DEMO version, outside of Amarynthos (You'll fight them anyway as scripted battle during the cat side quest too).
Overall, you only missed to explore the second floor of the Golden Clock(the pub you were in) and the Cat sidequest + the optional boss fight that comes with it.

I was thinking of putting out the entire next bit of the game which will be around 3~5 hours depending on player exploration and dedication, but after that.. I'm not gonna spoil more and just wait for the full release. 

Welp...gonna explore that area again lol

(+1)

We are going live with your game! all thoughts about the game inside the video  :-)
(1 edit)

Thank you for the review! I uploaded a new DEMO with a working save system and a save file that will allow you to skip the intro and start from soon after recruiting Amelia. You can finish exploration and complete the DEMO and the optional boss without the fear of losing everything!